Technical Art
This page features various tech art projects I’ve been working on, some of which began as assignments for the course I took on Technical Art for Unreal Engine through ELVTR.
I’ll continue to update this page as I work on new materials, tools, and various aspects of real time graphics beyond lighting.
Stylized Shading in Unreal
I’ve documented this project on my blog in a series of posts: Part One, Part Two, Part Three. This was my final project for the course through ELVTR. I chose to create a stylized material, taking inspiration from many of the stylized feature animated films I’ve worked on over the years, including The Bad Guys, Spiderverse, and The Wild Robot.
Quick turntable showing the stylized shader I put together applied to a 3d headscan.