Links
A repository of links with useful references, online versions of books, and general resources for learning more about computer graphics and art.
Technical Art
Aaron Aikman (guerilla-tactics.com) - Technical art resources, including notes on the ‘graphics hat’ in tech art
EricChadwick.com - What is a Technical Artist?
Formulas for Photoshop blending modes – Deep Sky Colors - Math formulas for replicating Photoshop blend modes in Unreal or other node based workflows
GitHub - Allar/ue5-style-guide: An attempt to make Unreal Engine 4 projects more consistent - Naming conventions for Unreal
LearnOpenGL - Colors - Resource for learning OpenGL
Python for the Anxious Artist #01 - Why Learn Python? - Nelson Lim - Series on learning python in an artist friendly way
RenderDoc - Standalone tool for frame performance capture and analysis
PIX on Windows - Frame analysis tool for optimizing GPU performance using DirectX, maintained by Microsoft
Tech-Artists.Org - Online forum discussing tech art
The Direct3D Transformation Pipeline - Win32 apps | Microsoft Learn - Overview of the Direct3D rendering pipeline for GPU processing
Computer Graphics - VFX and Lighting Focused
3Blue1Brown - Animated videos on mathematics
3D Math Primer for Graphics and Game Development (gamemath.com) - Overview of key math concepts used in games and cg
Arnold Brushstroke shader - Brushstroke shader imprelemented in OSL
Bruce Gooch, Northwestern University - Collection of papers by Bruce Gooch, who also wrote a book called Non Photorealistic Rendering
cgbookcase.com | PBR Textures, free for any purpose - PBR textures with creative commons licensing
Chris Brejon - Chris’ site has many useful articles on lighting in general, especially OpenColorIO implementation in this article
DiffusionLight: Light Probes for Free by Painting a Chrome Ball - Using StableDiffusion to attempt to recreate an accurate HDR using an arbitrary input image
Gʀᴀᴘʜɪᴄs Cᴏᴅᴇx (nvidia.com) - Nvidia published site on the fundamentals of computer graphics, including algorithms and the rendering equation
Houdini VOP raytracer part 1 | Albert 'tmdag' Szostkiewicz - Writing a Raytracer in Houdini VOPs
ies library: home - Respository of IES light profiles for use in rendering
Automated Brick Layout - An automated method for ‘voxelizing’ a 3d model in a way that it can be replicated using Lego bricks
Physically-Based Rendering, And You Can Too! | Marmoset - Guide to Physically Based Rendering published by Marmoset
MAGI/Synthavision (archive.org) - Archive.org capture of a website discussing SynthaVision, a raytracing software designed to trace radiation that was later adapted to the creation of 3d images. One of the engineers was Dr. Eugene Troubetskoy, who would later go on to cofound Blue Sky Studios
Mitsuba 3 - Mitsuba renderer, an open source research oriented renderer
Moana Island Scene - Complete dataset to render Motunui island from Moana, available in USD format
Pixar Graphics Technologies - Pixar Graphics Library, a repository of whitepapers presented at SIGGRAPH
Pixar's RenderMan | Tutorial | Photorealistic Head - Sample scene with full textures, great for testing SSS materials in all renderers
PBR Albedo guide for Lighting Artists (but not only) | LinkedIn - Guide to albedo values for PBR rendering, with a discussion of colorspaces
HDRIs • Poly Haven - PolyHaven, an excellent resource for HDRIs and more, all under a CC0(royalty free Creative Commons) license
Production Volume Rendering (pixar.com) - Whitepaper on rendering volumetrics in production
Ray Tracing (cornell.edu) - Slides of a intro to raytracing lecture explaining the core math concepts including ray - triangle intersection
Stylized Depiction: Non-Photorealistic, Painterly and 'Toon Rendering (red3d.com) - List of links to papers discussing stylized shading
Studio Download [BrickLink] - BrickLink, the official Lego tool that will generate Lego models based on a .obj
Working with ACES in Mari - Reference article on working with ACES in Mari
Color Science and Grading
acescolorspace - Online conversion tool for converting images into ACEScg colorspace, setting their rgb primaries to the AP1 standard
ACEScg Digipro Writeup v008 acmsiggraph2015.docx (duikerresearch.com) - Writeup on the useage of ACEScg
Help | ACES Workflow | Autodesk - Guide to setting up ACEScg workflow in Arnold in Maya 2022+
Contrast - Lagom LCD test - Series of test and reference images for checking your monitor calibration
Python
Automate the Boring Stuff with Python - Free ebook that goes over the fundamentals of Python and how to implement them.
Python for the Anxious Artist #01 - Why Learn Python? - Nelson Lim - Series on learning python in an artist friendly way
Python for (Nuke) Compers - Video series by Anthony Tan on using Python in Nuke
RegExr: Learn, Build, & Test RegEx - Build and test regex expression for use in Python and other languages
Unreal Engine
Learn to Code in Unreal Engine 5 with Blueprints - Coqui Games course on Blueprints in Unreal by Jorge Musalem
Lighting Theory for Games | Maria Yue - Tutorial on game lighting theory by Maria Yue
Tutorial: Recreating Zelda's Climbing Mechanic in Unreal Engine 5 (80.lv) - Create a climbing mechanic in Unreal
Unreal Engine 5 Editor HotKeys Cheat Sheet - UE Casts - Key hotkeys for use in Unreal
Camera Lenses I Want
Mostly some neat bokeh reference.
Basically this is every website I’ve ever bookmarked that isn’t a link to a gif or meme.